Amoeba (operating system)
Developer | Andrew S. Tanenbaum Frans Kaashoek |
---|---|
OS family | Unix-like |
Latest release | 5.3 / 30 July 1996[1] |
Available in | English |
Platforms | i386/i486, MIPS, Motorola 68030, NS 32016, Sun 3/50 and 3/60, SPARC, VAX |
Kernel type | Microkernel |
License | MIT License[2] |
Official website | www |
Amoeba is a distributed operating system developed by Andrew S. Tanenbaum and others at the Vrije Universiteit Amsterdam. The aim of the Amoeba project was to build a timesharing system that makes an entire network of computers appear to the user as a single machine. Development at the Vrije Universiteit was stopped: the source code of the latest version (5.3) was last modified on 30 July 1996.[1]
The Python programming language was originally developed for this platform.[4]
Overview
[edit]The goal of the Amoeba project was to construct an operating system for networks of computers that would present the network to the user as if it were a single machine. An Amoeba network consists of a number of workstations connected to a "pool" of processors, and executing a program from a terminal causes it to run on any of the available processors, with the operating system providing load balancing.[3] Unlike the contemporary Sprite, Amoeba does not support process migration.[5] The workstations would typically function as networked terminals only. Aside from workstations and processors, additional machines operate as servers for files, directory services, TCP/IP communications etc.[3]
Amoeba is a microkernel-based operating system. It offers multithreaded programs and a remote procedure call (RPC) mechanism for communication between threads, potentially across the network; even kernel-threads use this RPC mechanism for communication. Each thread is assigned a 48-bit number called its "port", which serves as its unique, network-wide "address" for communication.[3]
The user interface and APIs of Amoeba were modeled after Unix and compliance with the POSIX standard was partially implemented; some of the Unix emulation code consists of utilities ported over from Tanenbaum's other operating system, MINIX. Early versions used a "homebrew" window system, which the Amoeba authors considered "faster ... in our view, cleaner ... smaller and much easier to understand", but version 4.0 uses the X Window System (and allows X terminals as terminals).[3] The system uses FLIP as a network protocol.
See also
[edit]References
[edit]- ^ a b "Amoeba FTP". cs.vu.nl. [permanent dead link]
- ^ "Licence". cs.vu.nl. Retrieved 19 July 2023.
- ^ a b c d e Andrew S. Tanenbaum, M. Frans Kaashoek, Robbert van Renesse and Henri E. Bal (1991). The Amoeba distributed operating system — a status report. Computer Communications 14.
- ^ "Why was Python created in the first place?". Python FAQ. Archived from the original on 23 February 2008. Retrieved 2008-02-11.
- ^ Fred Douglis, M. Frans Kaashoek, Andrew S. Tanenbaum and John Ousterhout (1991). A comparison of two distributed systems: Amoeba and Sprite. Computing Systems 4(4), pp. 353–384.